Menu

Close
  • Home
Subscribe
Menu

Data Oriented Design

A 2-post collection

Page 1 of 1

Game Engine Containers - handle_map

Introduction This article explores the creation of a data container for game programming. This container is meant to take the place of C++ standard library containers »

Jeff Kiah on C++, Game Programming, Data Oriented Design, handle_map 07 September 2016

Poor Man's Memory Management using std::vector

Memory allocation in game code requires thought and care if you want to avoid the performance pitfalls of typical C++ development practices. We have good reason »

Jeff Kiah on Game Programming, C++, Data Oriented Design 19 May 2015
Page 1 of 1
Weekly Sushi © 2023
Proudly published with Ghost